View Poll Results: Enable Guild to create a town, govern it, and assign jobs? | |||
Yes, sounds great! | 16 | 41.03% | |
No, i think thats too much bother. | 7 | 17.95% | |
No, that would make it too crowded. | 4 | 10.26% | |
Thats too much work for anyone to care about! | 12 | 30.77% | |
Voters: 39. You may not vote on this poll |
Apr 06, 2005, 09:56 PM // 21:56 | #21 | |
Ascalonian Squire
Join Date: Mar 2005
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Apr 06, 2005, 10:10 PM // 22:10 | #22 | |
Frost Gate Guardian
Join Date: Apr 2005
Location: NYC
Guild: Freelance
Profession: Mo/E
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Apr 06, 2005, 10:13 PM // 22:13 | #23 |
Ascalonian Squire
Join Date: Mar 2005
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I have come from Shadowbane where you do just that, you make a town and then have to defend it. Part of the great appeal of GW is that they are getting rid of all of the time sinks. And running a town, making items, etc is a huge time sink.
And if the town lets you get better items or have any advantage then everyone needs to be a part of a town, since ulitmately this game is about equal competition. And now you are forcing more time sinks on players who dont want it. If the town gives no advantages then for most people it would not be worth the time and money to build it. It just seems that at this moment this goes against the feel of the game. |
Apr 06, 2005, 10:16 PM // 22:16 | #24 |
Pre-Searing Cadet
Join Date: Apr 2005
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Bad idea. Period.
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Apr 06, 2005, 10:25 PM // 22:25 | #25 |
Krytan Explorer
Join Date: Feb 2005
Location: La Crosse, Wisconsin
Guild: Thousand Tigers Apund Ur Head, The Consulate
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At least on the Hunter's Island, there is a town to "hang out" at, so you can roleplay if you'd like and just say that you're controlling that town and people have to pay you tithes/whatever you want. But the idea of having crafters/"repairers" (even though as far as I know nothing breaks besides Kits, and those are just used up) wouldn't work, since crafters are located in certain areas for specific reasons; they shouldn't be one around every corner for your convenience. Besides, it's not like it takes long to travel to a town, get your loot, and then travel to the Guild Hall.
Sounds like a no-go to me. |
Apr 06, 2005, 10:33 PM // 22:33 | #26 |
Ascalonian Squire
Join Date: Apr 2005
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This reminds me of life of a peasant in WC3 battle.net but in LoaP we didn't have to raise lvls and do other things. I think this would be a bit to much and i really don't care about running a town. If this happened i am thinking the map would be full of random towns anyway.
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Apr 06, 2005, 10:52 PM // 22:52 | #27 | |
Sins FTW!
Join Date: Mar 2005
Location: USA
Guild: Angel Sharks [AS]
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